Starting Wealth: 4d6 × 10 gp (average 140 gp.) In addition, each character begins play with an outfit worth 10 gp or less. As a team, the hunter and her companion can react to danger with incredible speed, making them excellent scouts, explorers, and saboteurs. Role: Hunters can adapt their tactics to many kinds of opponents, and cherish their highly trained animal companions. Able to cast a wide variety of nature spells and take on the abilities and attributes of beasts, hunters magically improve both themselves and their animal companions. ![]() ![]() They focus their tactics on fighting alongside their companion animals as a formidable team of two. Hunters are warriors of the wilds that have forged close bonds with trusted animal companions.
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